Curved Canvases
There are two types of CanvasRenderer components included in the Interaction SDK,
CanvasMeshRenderer
and OVRCanvasMeshRenderer.
- Opaque: Opaque rendering with no alpha support.
- AlphaCutout: Opaque rendering with alpha cutout.
- AlphaBlended: Supports transparency.
- Underlay: Uses the OVR Underlay Compositor Layer to provide sharper, higher quality visuals. In this mode, the curved mesh “punches a hole” in the eye buffer through which the UI texture is visible.
- Overlay: Uses the OVR Overlay Compositor Layer to provide sharper, higher quality visuals. Overlay is rendered in front of the eye buffer, so this will be drawn on top of everything except other Overlay layers.