Meta XR Simulator Passthrough Scenes
Updated: Jun 10, 2024
Outdated XR Simulator Version
This information applies to an older version of the XR Simulator, for new projects use the Standalone XR Simulator which supports any OpenXR application.Meta XR Simulator allows developers to simulate their MR applications in synthetic environments. Your application can use the scene information embedded in the environments in addition to the passthrough content.
Meta XR Simulator has three realistic synthetic environments: a game room, a living room, and a bedroom.
Meta XR Simulator has introduced eight additional feature rooms. You can use these rooms to test MR apps, ensuring compatibility with a variety of room layouts. Access these rooms by navigating to the ses_rooms~ folder under the Meta XR Simulator folder, and run one of the .bat files, for example Office.bat.
Living room with multiple spaces
Note: Passthrough stylization is not fully supported.
If you’re using Meta XR Simulator with Vulkan, you will need to manually set a configuration parameter for passthrough to work. First, open /path/to/MetaXRSimulator/config/sim_core_configuration.json. Then, set the value of ses_texture_format to be jpg. DirectX APIs currently have better performance in passthrough simulation.
Create your own test rooms