Oculus Avatar SDK
The Avatars SDK provides a powerful and flexible way to create user presence within VR apps.
Avatars deliver true social presence with persistent identities you can take with you across the Meta ecosystem. Bring other users’ avatars into your app, game, or experience so players can feel like themselves and recognize their friends.
Important
Meta is building a new version of our Avatar called Meta Avatars SDK. Apps using Oculus Avatar SDK are fully supported at this time, but will not receive new feature updates. We recommend Oculus Avatar SDK developers update to Meta Avatars SDK when it is made available. We do not recommend new development on the Oculus Avatar SDK.Avatars also provide hand presence for Touch controllers, letting you integrate Meta Quest Touch interaction into your apps. Integrating Touch enables users to interact with their environment and enhance their perception of themselves within your virtual world.

New Mirror Sample for Native C/C++ Developers - The native C/C++ Mirror sample has been updated to implement recent changes and more avatar features.
This guide will review how to integrate the new avatars into your app.
This is a Platform SDK feature requiring Data Use Checkup
To use this or any other Platform SDK feature, you must complete a Data Use Checkup (DUC). The DUC ensures that you comply with Developer Policies. It requires an administrator from your organization to certify that your use of user data aligns with platform guidelines. Until the app review team reviews and approves your DUC, platform features are only available for test users.You can download the Avatar SDK for native C/C++ development on our
Downloads page. If you are developing for Unreal or Unity, the Avatar SDK is included with the
Unreal and
Unity integrations.