DAW-Specific Notes (Retired)
Updated: Jan 19, 2021
End-of-Life Notice for Oculus Spatializer Plugin
This documentation is no longer being updated and is subject for removal.
This section discusses DAW-specific caveats and issues for the Oculus Spatializer Plugin.
The Oculus Spatializer DAW plugin is a full stereo effect (Left/Right in, Left/Right out). It will only process the incoming Left channel and allow you to move this monophonic signal through 3D space. Some DAWs will work properly when assigning a stereo effect to a monophonic channel, while others will require workarounds.
Up to 64 sounds running through the bus may be spatialized.
DAW | Windows | OSX | Additional Notes |
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Ableton Live 9.1.7 | Yes | | |
Adobe Audition 8.1 | Yes | Yes | |
PreSonus Studio One 2.6.5 | Partial | | Mono track not supported. Use a stereo track; the plugin will collapse channels to mono automatically. You may also send the mono track to the plugin as a send/return effect instead of as an insert effect. |
Reaper 6.5 | Yes | | Multicore usage must be turned off when rendering out an ambisonic stream. This can be set by navigating to: Options > Preferences > Buffering and setting Audio reading/processing threads to 0.
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Steinberg Nuendo 6.5 / Steinberg Cubase 8 | Partial | | Placing a stereo insert effect onto a mono track is not supported.
- Solution 1) Place your mono sound on a stereo track, with the OSP as an insert effect.
- Solution 2) Convert your mono source into a stereo source. Currently, the left channel of the source will be affected; there is no right channel selection or stereo to mono collapse feature in the plugin.
- Solution 3) Use a stereo send from a mono source.
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