Performing a Draw Call Trace
This topic describes how to perform a draw call trace, which collects low-level metrics pertaining to each individual draw call.
Note: Due to a bug in Qualcomm’s drivers, sometimes you will fail to capture Meta Quest specific counters with the error message “Failed to retrieve drawcall trace results. Received 0 metrics.” If this happens, close RenderDoc Meta Fork, close the app in-headset, and relaunch and try again. If you are still getting errors after 2-3 tries, it could be due to API errors you need to fix yourself.
To perform a draw call trace, load a capture and select Windows > Performance Counter Viewer.
Click the Capture counters button.
Select the desired metrics by clicking on the check boxes, then click on the Sample counters button.
After replaying the scene on a Meta Quest headset, you’ll be presented with a table of draw call metrics in the Performance Counter Viewer. Each row represents a draw call, and you can double-click on a row to select the corresponding draw call in the Event Browser.