開発
開発
プラットフォームを選択

コードサンプル

Meta Horizonであなたのアイデアをバーチャル体験に変える方法をチェックできます。
表示(24件)
UNREAL ENGINEUnreal InteractionSDK Samples
Sample projects to showcase the features of the Meta XR Interaction SDK plugin.
HANDS、INTERACTION、UI
UNREAL ENGINEUnreal Showdown
Showdown for Quest is a port of Epic's PC VR demo. It demonstrates how a PC project can be optimized to run on Quest. Showdown utilizes Application SpaceWarp and includes controls to toggle various render settings (AppSW, FFR, MSA...
GRAPHICS、PERFORMANCE、INTERACTION
UNREAL ENGINEUnreal Discover
Unreal Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
AVATAR、MULTIPLAYER、PASSTHROUGH、SCENE、INTERACTION、SPATIAL ANCHORS、SOCIAL、COLOCATION、HANDS、PLATFORM
UNREAL ENGINEUnreal Movement
Unreal-Movement is a package that uses OpenXR’s tracking APIs to expose Meta Quest Pro’s Body Tracking (BT), Eye Tracking (ET), and Face Tracking (FT) capabilities. With this package, developers can leverage tracking to populate V...
MOVEMENT SDK、AVATAR
UNREAL ENGINEUnreal MetaXRAudioSDK
This project showcases the uses of the Meta XR Audio plug-in for Unreal. From the main level, users can launch various other levels via a UI menu that showcase different features of the Meta XR Audio plug-in.
AUDIO
UNREAL ENGINEUnreal Phanto
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
GRAPHICS、INTERACTION、PASSTHROUGH、SCENE
UNREAL ENGINEUnreal RenderingTechniques
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
GRAPHICS、PERFORMANCE
UNREAL ENGINEUnreal SharedSceneSample
This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
PASSTHROUGH、SCENE、SPATIAL ANCHORS
UNREAL ENGINEUnreal BoundarySample
This sample demonstrates functionality related with guardian boundary and play area on 6DOF (six degrees of freedom) headsets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
ACCESSIBILITY、PASSTHROUGH
UNREAL ENGINEUnreal HandPoseShowcase
This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
HANDS
UNREAL ENGINEUnreal OcclusionSample
This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
DEPTH、GRAPHICS、PASSTHROUGH
UNREAL ENGINEUnreal OculusInputTest
This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
INTERACTION
UNREAL ENGINEUnreal Locomotion
This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
INTERACTION
UNREAL ENGINEUnreal SharedAnchorsSample
The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own ...
SPATIAL ANCHORS、MULTIPLAYER、PLATFORM
UNREAL ENGINEUnreal CoLocationHS
This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
COLOCATION、MULTIPLAYER、PLATFORM
UNREAL ENGINEUnreal SpatialAnchorsSample
Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and...
SPATIAL ANCHORS
UNREAL ENGINEUnreal Scene
This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stere...
UNREAL ENGINEUnreal HandsTrainSample
This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions ...
HANDS
UNREAL ENGINEUnreal PassthroughSample
This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
PASSTHROUGH
UNREAL ENGINEUnreal LayerSample
This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
UI
UNREAL ENGINEUnreal HandSample
This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
HANDS
UNREAL ENGINEGraphics Showcase in Unreal
Oculus showcase demonstrating how to use Vulkan subpasses to implement performant tonemapping for color grading LUTs, day-night cycle, fade in / fade out, and vignette effects.
GRAPHICS
UNREAL ENGINEOculus Hand Gameplay in Unreal
Oculus showcase of hand tracking based interactions in Unreal.
HANDS、INTERACTION
UNREAL ENGINEOculus Shared Spaces in Unreal
Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unreal. Including Oculus Social APIs, Oculus Platform authentication, and Photon NetDriver
PLATFORM、MULTIPLAYER、AUDIO、SOCIAL
ナビゲーションロゴ
日本語
© 2025 Meta