The mechanics and utilities in the showcase include:
Teleportation
A simple movement mechanic using pose recognition from the Hand Pose Showcase, found in our UE4 branch on GitHub under Samples/Oculus/HandPoseShowcase. To get access to this private repository, follow these instructions. The showcase comes complete with art assets, open-source C++ code, and documentation in Samples/Oculus/HandPoseShowcase/HandPoseShowcase.md.
Grabbing
A system for recognizing natural grab gestures, attaching the object to your hand, and overriding the pose of your rendered hand for visual feedback.
Throwing
This component uses the hand’s historical data to determine the velocity of the thrown object.
Button Pushing
A reliable digital interaction.
Punching
Punching is a fulfilling interaction with your hands, despite the fast movement being a cause of tracking loss.
Hand Movement Filtering
Stabilizes the hand and finger movement while tracking is low quality or lost. This significantly improves the feel of using your hands, particularly in challenging tracking situations like punching. You can read more about the implementation of this component here.
Two-handed Aiming
Aiming is a reliable, useful, and fulfilling hand interaction when done with both hands.
All of these mechanics and utilities are implemented in Unreal plugins, which makes them easy to integrate into any Unreal project. There is even a ready-made “Hands Character” that you can use to kickstart your hand-tracking based app.
Hand tracking can make your app more approachable, social, and immersive. By using this Hand Gameplay Showcase, your project can integrate hand tracking with ease.
If you have any questions or feedback, please let us know in the developer forums.
Hand tracking
Quest
Unreal
Did you find this page helpful?
Explore more
Meta Spatial Simulator: A Better Way to Build with Android for Meta Horizon OS
Test and optimize Android apps for Meta Horizon OS without a headset. Learn how Meta Spatial Simulator streamlines VR development inside Android Studio.
Growth Insights from APAC: Mid-core VR Games That Players Want to Return To
Explore how mid-core VR games with light controls and deep strategy are driving engagement among the Mainstream Omnivore player segment, along with key lessons from Asia-Pacific developers.