Meet the Winners of the $1M Meta Horizon Creator Competition: Mobile Genre Showdown
As part of our $50 million investment in the Worlds creator community, earlier this year we kicked off a $1 million creator competition, themed “Mobile Genre Showdown,” to accelerate and reward innovative mobile world development. With hundreds of world submissions across 13 countries, this competition featured numerous first-time world creators looking to hone their skills and turn imaginative ideas into engaging mobile experiences.
Yesterday, we revealed the competition winners. Today, we’re diving deeper into their standout worlds and spotlighting the creators behind them. Keep reading below to learn more about their build process and find links to jump in and discover the magic of mobile worlds.
Meet the Top Award Winners
The Mobile Genre Showdown spotlighted five top genre categories, awarding $100,000, $30,000, and $20,000 to the first, second, and third place winners, respectively.
Best Party Game: Blast Riders by PigeonNo12 and RexRod
Blast Riders gives players a bird’s-eye view of the ultimate battlefield as they navigate constantly-moving vehicles in an attempt to shoot and collide with other players and be the last one standing. Featuring a short, competitive game loop and extra environmental dangers like volcanic lava, Blast Riders compels players to think quickly and make rapid decisions that deliver epic, rewarding moments.
“On the scripting side the major challenge was to keep the number of RPC calls in check, since the vehicles are in constant movement. I decided to keep the avatars as spectators, giving us additional budget and rendering capacity for all the dynamics in the world.” - PigeonNo12
“For each building I baked the environment info from Blender model high-poly version into low poly version of the buildings for optimization. Bringing down the entire city from 147,000 vertices to 12,000 vertices.” - RexRod
Blast Riders was built using a combination of the Worlds desktop editor, Blender, Illustrator and Visual Studio Code. Learn more about the build process and try out the world today.
Spaced Out is a platformer exploration game where players chart surreal worlds and discover new adventures across the dimensional rift. Supporting up to four players, the game features three distinct levels that offer various challenges and unique visual styles to introduce players to the feel and mechanics of dimensional travel.
“With the dimensional theme of Spaced Out, I have the freedom to keep things fresh, jumping into ideas from a cyberpunk city to an underwater world, while staying grounded in the core concept.” - Domeoc
Spaced Out was built using the Worlds desktop editor, Visual Studio Code, Blender, ZBrush, Photoshop and Artlist. Learn more about the build process and try out the world today.
Best Simulation World: Let Me Cook! by Ashes2Ashes2
In this multiplayer cooking simulator, trial and error are on the menu. Players grab ingredients from the pantry and test different combinations in an attempt to find a winning recipe. With more than 40 discoverable recipes, players can land on a successful combination of ingredients, cook up a delicious meal and eat at a roundtable while chatting with friends.
“I’ve always been a fan of simulation games, and I love cooking through experimentation. So I combined the two! No matter the culture or the dish, celebration often happens around a shared meal—and I wanted that feeling of community and discovery to be the reward for culinary exploration.” - Ashes2Ashes2
Let Me Cook! was built using a combination of Blender for asset creation, TypeScript for scripting and Photoshop for UI elements. Learn more about the build process and try out the world today.
In Cometfall, a strange comet causes monsters to roam the countryside. Players must defend their land throughout the night against magical monsters while exploring, learning spells, gathering materials and crafting better equipment. As his first time building in Worlds, StormingDecker designed his project around a short game loop while leaning into exploration and storytelling through a single player experience.
“I'm new to typescript, my experience being mainly C++ and C#. I've been typing furiously for many, many hours over the last two months. This ambitious project has a lot of moving parts. I've used a variety of sourcing for assets, including making some myself, using mesh gen AI, image gen and buying a bunch for CGTrader.” - StormingDecker
Cometfall was built using the Worlds desktop editor, TypeScript and Blender. Learn more about the build process and try out the world today.
In Kawaii’s Kitty Care Cafe, players step into the role of animal caregiver as they bathe, feed, heal and dress up feline friends. Created in loving memory of Kawaii.Creator’s family cat Buttermilk, this world enables players to unlock rare VIP kitties, earn rewards and build the purrfect kitty paradise.
“I used a wide range of tools to bring Kawaii's Kitty Care Café to life, including Blender for 3D modeling, Substance Painter for detailed textures. For world-building, I relied on the Meta Horizon Desktop and VR Editors, while Horizon Sound Generator and Eleven Labs helped me create the perfect sound design, ensuring an immersive experience with engaging sound effects and music. Canva was also integral to creating the UI and promotional material.” - Kawaii.Creator
Mobile playtesting played a key role in getting this world through the finish line, with multiple rounds of iteration ensuring that the world was enjoyable on mobile and in VR. Learn more about the build process behind Kawaii’s Kitty Care Cafe and try it out today.
In Stuffed Suspects, players take control of one of 15 stuffed bears as they attempt to blend in with NPCs without being caught. If you suspect a bear is controlled by a player, hit them. If it’s a player, they get knocked out. If you are wrong, you get knocked out. Learn more about the build process and try out the world today.
Most Aesthetically Pleasing: Cardboard Farm by Gamedevbear
This relaxing farm simulator lets players leisurely explore an alternate reality where they farm crops, purchase decorations and find hidden gnomes. The more crops that are cultivated, the more rewards players earn with digital currency that can be used to upgrade a farm’s visual aesthetic. Learn more about the build process and try out the world today.
Throw on your boxing gloves, punch the ball (and your rivals), and score stunning goals in a wild canyon soccer arena! This multiplayer game puts a new spin on classic soccer mechanics to elevate intensity and level up the fun. Learn more about the build process and try out the world today.
Fun in 20 Seconds: Party Kingdom by Kluge.Interactive
In Party Kingdom, players hop into the gameplay area with friends to see who can win the most frenzy points and wear the crown. Focused on immediately accessible gameplay, Party Kingdom enables players to jump into a large array of minigames or hang out in the inn! Learn more about the build process and try out the world today.
Tower Zen is a peaceful multiplayer 2.5D platformer where players climb a mystical tower, light candles and unlock secrets. Featuring soothing visuals and Horizon’s first playable animated character, Tower Zen enhances social interactions between players through custom nametags and voice chat support. Learn more about the build process and try out the world today.
Inspired by the top-down racing of GeneRally and the time-chasing progression of Trackmania, Pocket RC Cars features arcade-style racing focused on pure speed and perfect lines. Players with a need for speed can master each track and beat their best time on their climb up the leaderboard. Learn more about the build process and try out the world today.
Basketball Battleground Mobile (Swipe N Score) is an immersive and fast-paced basketball shooting game designed for mobile players who love a challenge. In this world, players are tasked with shooting basketballs into dynamic, moving goals while using power-ups and mastering swipe mechanics to rack up points and create streaks. Learn more about the build process and try out the world today.
Inspired by the nostalgia of early internet culture, Pixel Fun 2001 is a cyberspace dreamscape with an internet themed word-matching game. Players respond to silly prompts by sending pixelated “files” from their inventory. Each round, everyone submits a file (noun) to match the prompt (adjective), and then votes on their favorites. Winners can earn pixel points to unlock new files and upgrades. Learn more about the build process and try out the world today.
In Kawaii’s Merge Kitties, players merge and collect 20+ hand-drawn kitties in a cozy mobile-only game that’s perfect for quick sessions or extended play. On their quest to purchase higher-level cats, players can unlock accessories, decorate their board, and climb the leaderboard, one tap at a time. Learn more about the build process and try out the world today.
Born from the desire to create a dark, introspective, and atmospheric exploration experience, TheSepulchreAdventure is an adventurish-parkour with no time ticking. Players can explore, read the ancient lore and view the incredible sights with up to three other players in a world that leans into environmental storytelling to amplify immersion. Learn more about the build process and try out the world today.
Our next creator competition is launching soon. Join the Meta Horizon Creator Programto stay informed and start bringing your ideas to life in the Worlds desktop editor. Congratulations to all award winners!
Stay tuned on X and Facebook to be among the first to discover new creator competitions, the latest release notes and other important updates.
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