export declare class FocusedInteraction
(constructor)(player) |
Creates a new FocusedInteraction instance.
Signature
constructor(player: Player);
Parameters
player: Player The player to assign to the focused interaction settings. |
player
[readonly]
|
The current player.
Signature
protected readonly player: Player; |
setTapOptions(isEnabled, tapOptions) |
Toggle and customize the visual feedback to display when players use tap input during Focused Interaction mode.
Signature
setTapOptions(isEnabled: boolean, tapOptions?: Partial<FocusedInteractionTapOptions>): void;
Parameters
isEnabled: boolean true to enable visual feedback for tap input; false to disable it. tapOptions: Partial<FocusedInteractionTapOptions> (Optional) The options to customize the tap visuals. Returns void |
setTrailOptions(isEnabled, trailOptions) |
Toggle and customize visual feedback trails that are displayed when players use drag input during Focused Interaction mode.
Signature
setTrailOptions(isEnabled: boolean, trailOptions?: Partial<FocusedInteractionTrailOptions>): void;
Parameters
isEnabled: boolean true to enable trails; false to disable them. trailOptions: Partial<FocusedInteractionTrailOptions> (Optional) Options to customize trail visuals. Returns void |