Unlock the secrets to captivating level design with Creative Director and Game Designer Victor Riddel.
With an impressive track record of 25+ years in AAA game development and seven shipped VR titles under his belt, Victor Riddel brings a wealth of knowledge and expertise to the table.
During this session, you’ll learn:
Essential principles for designing worlds with levels or progression systems
How to leverage persistent variables to create rich, dynamic player experiences
Techniques to optimize playtesting and reduce iteration cycle times
Timestamps:
[0:09] Intro
In-Presentation questions:
[04:19] What are the 3-5 most important verbs for your current project?
[06:52] How do you decide an aesthetic for your worlds?
[10:38] How do you know if the visual language is working well?
[17:55] How do you, as a creator, prepare for a new world build?
[22:23] When would you not want clear pathing?
[26:49] Which company pioneered these techniques in 1955?
[28:57] What other techniques can you use to attract players to important elements in your world?
[34:16] What could you use to create leading lines in an exterior environment?
Submitted questions
[47:33] What strategies do you recommend for designing levels that work well on both mobile and VR platform?
[49:35] What are some common mistakes new designers make, and how can I avoid them?
[52:29] Are there any principles of level design that don’t translate to VR or perhaps matter even more in this new medium?
[54:39] What are some methods that you’ve used that are you go-to’s when designing pathways in large maps/games?
[55:42] Some video games have a cinematic opening to get people into the vibe of the game. How would you approach this with the limitations within Meta Horizon Worlds?
[57:08] Victor, what do you recommend we do when it comes to investing in growth as game designers?