Feature | Category | Description |
---|---|---|
Animals | Aliens, Aquatic, and Land. | Fun and unusual creatures. An example is the Happy Cyclops. |
Environment | Abstract, Backyard, City, Forest, Landscape, Park, Plants, Sky, Space, and Water. | Objects you’d expect to find in an environment. |
Food | Entrees, Drinks, Snacks, and Staples. | Various types of foods and dishes. |
Home | No categories. | Objects you’d expect to find in a home, like tables and chairs. |
Interactive | Complete Mechanics, Game Systems, Interfaces, Player Scripts, Social Tools, and VFX (video effects). | Objects that players can interact with. |
Interiors | Bathroom, Bedroom, Decorations, Furniture, Industrial, Kitchen, and School. | Different styles of decor. Includes such objects as a dining room table, a kitchen counter, and a bed. |
Lights | Abstract, Decorative Lights, Lamps, and Mounted Lights. | Objects that emit light. For example, a night light, a ceiling light, and a candle. |
Shapes | No categories. | Objects of various geometric shapes. For example, a torus, a wedge, and a cone. |
Structures | Abstract, Buildings, Ceiling, Doors, Fencing, Floor, Stairs, Walls, and Windows. | Objects that represent parts of buildings. For example, modular walls, a conference room, and a large office. |
Toys | Combat, Fantasy, Minigames, and Sports. | Objects that represent toys. For example, a baseball glove, a pool table, and a pool cue. |
Vehicles | Aircraft, Boats, Cars, and Fantasy. | Objects that represent vehicles. For example, a police car, a pirate ship, and a motorcycle. |
Wearables | Backpacks, Costumes, Hands, and Hats. | Objects that represent things you can wear. For example, a backpack, a helmet, and diapers. |