Player Camera
The spawn point can be configured to set the player’s camera to third person (where the camera follows the player’s avatar) or first person (where the camera shows the world from the avatar’s point-of-view). The default setting of None will maintain the player’s existing camera selection.
To set the player’s camera, select the spawn point and use the Force HWXS Camera drop-down in the object properties window.
The Force HWXS Camera dropdown offers the following options:
- Third Person: The camera follows the player
- First Person: The camera is from the player’s point-of-view
- Orbit: The camera follows the player, but is not fixed behind the player
- None: The existing settings are not changed when the player is spawned at this spawn point.
This image is taken from the Desktop Editor, but the same functionality is available in the Properties panel for entities in VR build mode. The Desktop Editor is only available to creators with access to advanced tooling.
To change the camera perspective:
- Open your creator menu and select Gizmos.
- Select SpawnPoint.
- Grab your new SpawnPoint gizmo and move up on your right thumbstick to select ...Properties.
- Select the dropdown you want to use next to Force HWXS Camera.