Avatar Poses
The avatar’s pose specifies the position of the avatar, and the animation-set that plays when a grabbable is held. For example, in Arena Clash, if you set the starting pistol to use the Pistol avatar pose, it looks like this:
When editing an entity, you can find the Avatar Pose property in the More section.
You can choose an avatar pose according to how you want the user to hold and use the grabbale entity. The default pose holds the entity in the player’s hand with default animations. For example, running normally rather than aiming a weapon.
Different avatar poses play different animations. For example, Sword plays a swinging animation when playing AvatarPoseAnimationNames.Fire.
If an item is held incorrectly on web and mobile, you can enable the Use HWXS Grab Anchor toggle in the grabbable entity properties. This allows you to set a grab anchor position and rotation so the avatar holds the item correctly.
This setting will only override the behaviour for web and mobile clients, and if disabled, the standard VR Grab Anchor selection will be used.
Alternatively, you can also set the grip anchor in VR, and then manipulate the grip hand visually.