Aim Direction
You can use the GrabbableAim property to specify the direction a weapon points when it’s held. Without this, the firing direction of the weapon is driven by animation, which leads to unpredictable results. The aim direction allows you to specify a true aiming reference for projectile launchers that are linked to a grabbable entity, for web and mobile players.
For example, consider a shotgun setup:
The GrabbableAim property represents the position and orientation in which bullets travel, and you can click and drag it into a new position. This setting ensures that the gun aims towards the reticle in the center of the screen, while maintaining any ProjectileLauncher offsets for web and mobile players.
NOTE: The GrabbableAim property visualizer appears only when the grabbable is selected in VR. It’s not visible in the desktop editor.
Grab Aim Position and Rotation only apply to projectile launchers owned by the player. Make sure to set the player as the owner of the projectile launcher during grab for this feature to work correctly. Setting the local player as the owner of the launcher also provides a better player experience, giving the player instant projectile launcher feedback.